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The Pugilist is one of 6 classes in The Iron Oath.

Overview[ | ]

"The Pugilist thrives in close-quarters-combat where their fists reign supreme. Their deep connection to the Aether allows them to enhance their abilities and support their allies."

The Pugilist is a damage and buff oriented class that excels in close-range single and multi-target combat. Their offensive abilities allow them to control the flow of battle by quickly flanking enemies and putting them in disadvantageous positions, in addition to dealing serious damage. They possess several defensive abilities that allow them to buff themself and their allies, raising their Defense, Evasion, and Power. They wield a fist-type weapon in their main-hand and their-off hand, preventing them from wielding a shield. Their main attributes are Physique and Finesse.

Abilities[ | ]

The Pugilist possesses three defensive abilities and three offensive abilities, in addition to their basic attack and their passive ability, Mind Over Matter. The Pugilist is capable of ridding themself of the first negative conditions applied to them in combat.

Icon Name Description Augments
BattleInstinct Battle Instinct "Increase the Pugilist's Evasion, Defense, and Power by 50% for 3 rounds." Tier 1:
  • Duration +1 - Increases the duration of the ability by 1.
  • Potency - Power increased by 25%.

Tier 2:

  • Anticipation - Increase Defense and Evasion by 25%.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Power Aura - Power of adjacent allies is increased by 25% for 1 round.
CrescentWave Crescent Wave "Kick up to 3 adjacent targets in an arc, damaging and pushing them back." Tier 1:
  • Acrobatics I - Gain +1 Movement for 1 round.
  • Charge +1 - Gain 1 additional charge for this ability.

Tier 2:

  • Acrobatics II - Increase Evasion by 30% for 1 round.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Sunder Armor - Reduce the Defense of targets by 30% for 1 round.
CripplingForce Crippling Force "Strike an enemy and warp directly behind them for a second strike that pushes them away." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Potency I - Increase damage by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Disable - Deal 50% less damage, but stun the target for 1 round.
  • Disarm - Silence the target for 1 round.
FistsOfFury Fists of Fury "Dash to an empty cell and strike an adjacent enemy twice." Tier 1:
  • Cleave - If a killing blow is dealt on the first hit, strike an adjacent enemy.
  • Dash Range - Increase the dash range by 1 cell.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Potency - Increase damage by 15%.
  • Potency - Increase damage by 25%.
HealingTrance Healing Trance "Channel for 5 turns and heal themself. Adjacent allies are healed for 50%. Tier 1:
  • Channel Speed Up - Reduce channeling time by 1.
  • Increased Heal - Increase healing by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Restoration - Downed allies are healed for double.
  • Resuscitate - Restore 2 points to the Bleedout Pool of targets.
MindBodySoul Mind, Body, and Soul "Target self or a single ally. Cleanse negative conditions and stabilize all injuries. Range of 2." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Clarity - Pugilist gains +10% Power for every condition removed, lasting for 1 round.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Increased Range - Range +1.
  • Morale - Restore 5 Morale to target.
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