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The Pyrolancer is one of 6 classes in The Iron Oath.

Overview

"The Pyrolancer conjures and manipulates fires that can control and shape the battlefield. At close-range, they are capable of devastating enemies with their flame powered lance."

The Pyrolancer is a dynamic close-quarters damage oriented class that specializes in the use of fire-magic to apply Burn to their enemies. Their Return to Cinder ability allows them to influence enemy movement and force the opponent into disadvantageous situations. They wield a one-handed polearm weapon, but are not capable of equipping a shield in their off-hand. Despite this, the Pyrolancer's high damage abilities make them a formidable foe at close range if played offensively. The Pyrolancer's Infernal Pillar and Blazing Lance abilities are capable of dealing massive single and multi-target damage, while their Pyromania ability allows them to buff nearby allies and empower their attacks to apply Burn. Their main attributes are Physique and Mind.

Abilities

The Pyrolancer possesses one defensive ability and five offensive abilities, in addition to their basic attack and their passive ability, Fueled by Fire. The Pyrolancer gains 1 stack of Fueled by Fire for every adjacent burning enemy or cell. Each stack of Fueled by Fire raises the Pyrolancer's Power attribute by 5%.

Icon Name Description Augments
BlazingLance Blazing Lance "Damage a single adjacent target. Applies Burn." Tier 1:
  • Heated Exchange - Taunt the target for 1 round.
  • Potency - Increase damage by 25%.

Tier 2:

  • Burn Potency - Apply an extra Burn stack to the target.
  • Burning Flesh - Target cannot be healed for 2 rounds.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
Heatwave Heatwave "Damage up to 3 adjacent targets in an arc." Tier 1:
  • Heatshield - Place a damage shield on self.
  • Sear - Burning targets are Stunned for 1 round.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Control - Does not target allied units.
  • Potency I - Increase damage by 25%.
InfernalPillar Infernal Pillar "Deal damage to 2 targets in a row. Secondary targets take 75% damage." Tier 1:
  • Focused Power - No damage falloff for additional targets.
  • Potency I - Increase damage by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Lingering Fire - Killing blows apply Fire Terrain for 4 turns.
  • Superfuel - Double the Pyrolancer's 'Fueled by Fire' ability.
Pyromania Pyromania "Empower an ally for 2 rounds, making their attacks apply Burn. Cannot be active on more than one ally." Tier 1:
  • Damage Shield - Places a small fiery Damage Shield on an ally.
  • Meltdown - Increases Critical Chance and Critical Damage of the target.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Increased Range - Range +1.
  • Increased Range - Range +1.
ReturnToCinder Return to Cinder "Mark a vacant cell with a fire trap. Targets who step on the trap will take damage and be pushed away, ending their turn." Tier 1:
  • Double Cinder - Instance limit increased to 2.
  • Potency - Increase damage by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Energy Sap - Inflict Slow on target for 1 round.
  • Failsafe - Allies do not trigger the trap. +1 Charge.
  • Increased Range - Range +1.
Wildfire Wildfire "Target 3 cells in any direction, applying Fire terrain which lasts for the next 5 turns. Fire terrain applies Burn and cleanses Frozen." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Fire Duration - Fire duration +1 turn.

Tier 2:

  • Burn Potency - Apply an additional Burn stack to the target.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Fire Distance - Fire spreads to a 4th cell.
  • Fire Duration - Fire duration +1 turn.
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