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Pyrolancer
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'''The {{PAGENAME}}''' is one of 6 [[classes]] in ''{{gamename}}''. ==Overview== ''"The Pyrolancer conjures and manipulates fires that can control and shape the battlefield. At close-range, they are capable of devastating enemies with their flame powered lance."'' The Pyrolancer is a dynamic close-quarters damage oriented class that specializes in the use of fire-magic to apply Burn to their enemies. Their ''Return to Cinder'' ability allows them to influence enemy movement and force the opponent into disadvantageous situations. They wield a one-handed polearm weapon, but are not capable of equipping a shield in their off-hand. Despite this, the Pyrolancer's high damage abilities make them a formidable foe at close range if played offensively. The Pyrolancer's ''Infernal Pillar'' and ''Blazing Lance'' abilities are capable of dealing massive single and multi-target damage, while their ''Pyromania'' ability allows them to buff nearby allies and empower their attacks to apply Burn. Their main [[attributes]] are Physique and Mind. ==Abilities== The Pyrolancer possesses one defensive ability and five offensive abilities, in addition to their basic attack and their passive ability, ''Fueled by Fire''. The Pyrolancer gains 1 stack of Fueled by Fire for every adjacent burning enemy or cell. Each stack of Fueled by Fire raises the Pyrolancer's Power attribute by 5%. {| class="fandom-table" !Icon !Name !Description !Augments |- |[[File:BlazingLance.png|frameless]] |Blazing Lance |''"Damage a single adjacent target. Applies Burn."'' |Tier 1: *Heated Exchange - Taunt the target for 1 round. *Potency - Increase damage by 25%. Tier 2: *Burn Potency - Apply an extra Burn stack to the target. *Burning Flesh - Target cannot be healed for 2 rounds. *Charge +1 - Gain 1 additional charge for this ability. *Charge +1 - Gain 1 additional charge for this ability. |- |[[File:Heatwave.png|frameless]] |Heatwave |''"Damage up to 3 adjacent targets in an arc."'' |Tier 1: *Heatshield - Place a damage shield on self. *Sear - Burning targets are Stunned for 1 round. Tier 2: *Charge +1 - Gain 1 additional charge for this ability. *Charge +1 - Gain 1 additional charge for this ability. *Control - Does not target allied units. *Potency I - Increase damage by 25%. |- |[[File:InfernalPillar.png|frameless]] |Infernal Pillar |''"Deal damage to 2 targets in a row. Secondary targets take 75% damage."'' |Tier 1: *Focused Power - No damage falloff for additional targets. *Potency I - Increase damage by 25%. Tier 2: *Charge +1 - Gain 1 additional charge for this ability. *Charge +1 - Gain 1 additional charge for this ability. *Lingering Fire - Killing blows apply Fire Terrain for 4 turns. *Superfuel - Double the Pyrolancer's 'Fueled by Fire' ability. |- |[[File:Pyromania.png|frameless]] |Pyromania |''"Empower an ally for 2 rounds, making their attacks apply Burn. Cannot be active on more than one ally."'' |Tier 1: *Damage Shield - Places a small fiery Damage Shield on an ally. *Meltdown - Increases Critical Chance and Critical Damage of the target. Tier 2: *Charge +1 - Gain 1 additional charge for this ability. *Charge +1 - Gain 1 additional charge for this ability. *Increased Range - Range +1. *Increased Range - Range +1. |- |[[File:ReturnToCinder.png|frameless]] |Return to Cinder |''"Mark a vacant cell with a fire trap. Targets who step on the trap will take damage and be pushed away, ending their turn."'' |Tier 1: *Double Cinder - Instance limit increased to 2. *Potency - Increase damage by 25%. Tier 2: *Charge +1 - Gain 1 additional charge for this ability. *Energy Sap - Inflict Slow on target for 1 round. *Failsafe - Allies do not trigger the trap. +1 Charge. *Increased Range - Range +1. |- |[[File:Wildfire.png|frameless]] |Wildfire |''"Target 3 cells in any direction, applying Fire terrain which lasts for the next 5 turns. Fire terrain applies Burn and cleanses Frozen."'' |Tier 1: *Charge +1 - Gain 1 additional charge for this ability. *Fire Duration - Fire duration +1 turn. Tier 2: *Burn Potency - Apply an additional Burn stack to the target. *Charge +1 - Gain 1 additional charge for this ability. *Fire Distance - Fire spreads to a 4th cell. *Fire Duration - Fire duration +1 turn. |- |} [[Category:Classes]]
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