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The Pyrolancer is one of 6 classes in The Iron Oath.

Overview[ | ]

"The Pyrolancer conjures and manipulates fires that can control and shape the battlefield. At close-range, they are capable of devastating enemies with their flame powered lance."

The Pyrolancer is a dynamic close-quarters damage oriented class that specializes in the use of fire-magic to apply Burn to their enemies. Their Return to Cinder ability allows them to influence enemy movement and force the opponent into disadvantageous situations. They wield a one-handed polearm weapon, but are not capable of equipping a shield in their off-hand. Despite this, the Pyrolancer's high damage abilities make them a formidable foe at close range if played offensively. The Pyrolancer's Infernal Pillar and Blazing Lance abilities are capable of dealing massive single and multi-target damage, while their Pyromania ability allows them to buff nearby allies and empower their attacks to apply Burn. Their main attributes are Physique and Mind.

Abilities[ | ]

The Pyrolancer possesses one defensive ability and five offensive abilities, in addition to their basic attack and their passive ability, Fueled by Fire. The Pyrolancer gains 1 stack of Fueled by Fire for every adjacent burning enemy or cell. Each stack of Fueled by Fire raises the Pyrolancer's Power attribute by 5%.

Icon Name Description Augments
BlazingLance Blazing Lance "Damage a single adjacent target. Applies Burn." Tier 1:
  • Heated Exchange - Taunt the target for 1 round.
  • Potency - Increase damage by 25%.

Tier 2:

  • Burn Potency - Apply an extra Burn stack to the target.
  • Burning Flesh - Target cannot be healed for 2 rounds.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
Heatwave Heatwave "Damage up to 3 adjacent targets in an arc." Tier 1:
  • Heatshield - Place a damage shield on self.
  • Sear - Burning targets are Stunned for 1 round.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Control - Does not target allied units.
  • Potency I - Increase damage by 25%.
InfernalPillar Infernal Pillar "Deal damage to 2 targets in a row. Secondary targets take 75% damage." Tier 1:
  • Focused Power - No damage falloff for additional targets.
  • Potency I - Increase damage by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Lingering Fire - Killing blows apply Fire Terrain for 4 turns.
  • Superfuel - Double the Pyrolancer's 'Fueled by Fire' ability.
Pyromania Pyromania "Empower an ally for 2 rounds, making their attacks apply Burn. Cannot be active on more than one ally." Tier 1:
  • Damage Shield - Places a small fiery Damage Shield on an ally.
  • Meltdown - Increases Critical Chance and Critical Damage of the target.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Increased Range - Range +1.
  • Increased Range - Range +1.
ReturnToCinder Return to Cinder "Mark a vacant cell with a fire trap. Targets who step on the trap will take damage and be pushed away, ending their turn." Tier 1:
  • Double Cinder - Instance limit increased to 2.
  • Potency - Increase damage by 25%.

Tier 2:

  • Charge +1 - Gain 1 additional charge for this ability.
  • Energy Sap - Inflict Slow on target for 1 round.
  • Failsafe - Allies do not trigger the trap. +1 Charge.
  • Increased Range - Range +1.
Wildfire Wildfire "Target 3 cells in any direction, applying Fire terrain which lasts for the next 5 turns. Fire terrain applies Burn and cleanses Frozen." Tier 1:
  • Charge +1 - Gain 1 additional charge for this ability.
  • Fire Duration - Fire duration +1 turn.

Tier 2:

  • Burn Potency - Apply an additional Burn stack to the target.
  • Charge +1 - Gain 1 additional charge for this ability.
  • Fire Distance - Fire spreads to a 4th cell.
  • Fire Duration - Fire duration +1 turn.
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